Fixed Rainmeter: Fix skin draggable checkbox not updating state when global setting is changed.Changed Measure: A warning message is only triggered if MaxValue is less than MinValue, not the same.Changed String meter: FontSize and InlineSetting=Size now accept floating point (i.e.Fixed Skin Installer: Fixed an issue where 64-bit plugins were installed when a 32-bit version of Rainmeter was installed on 64-bit version of Windows.Added WiFi Status: Added WiFiInfoType support for Wifi 7 (802.11be).Changed Rainmeter: Fixed an issue with OnWakeAction on systems that utilize Connected Standby.Changed Rainmeter: Fix cursor changing to a hand when a meter has a mouse wheel action.Changed Default illustro Suite: Update Network.ini.Fixed Manage Dialog: Fix dialog global draggable checkbox not updating state when toggling via tray icon.Changed Mouse Actions: Fix skin meter MouseLeaveAction being delayed when skin is draggable and global dragging is disabled.Added Update Check: Added minimum Windows checking when updating, to prevent Rainmeter from downloading a new Rainmeter version that is incompatible with the users system.Changed Inline lua: Increase stack size if needed.Changed Languages: Updated localization strings for Vietnamese, Swedish, Portuguese (Portugal), Estonian, Greek, Hungarian.Changed Game Mode: Allow !Quit bang to work from the command line while in Game Mode. ![]() Changed Game Mode: Show tray icon if all skins are unloaded.My only issue is it won't be Win 7/8 ready, because I don't have those OSes running, and can't properly test on them. ![]() It's based on DOOM Eternal's game UI, (hence all the screen lines), lol. Once I'm done with the skin I might submit it, but it's been forever since I've skinned anything, and am a bit apprehensive in uploading it, lol. Unless it's designed to do so, like say, a tray that bisects the tray arrow image. One thing I absolutely loathe is images that clip into each other. As a side benefit it also gives the clock text a bit more breathing room. By giving the text a value of 3 on the top, and -2 on the bottom stretched the taskbar vertically, which in turn, shifted the tiling. This also makes me wonder if using something like Actual Multiple Monitors would fix it because that's one of the features it's designed for.Ĭoncerning the tiling issue, I did manage to find a soft work-around by adjusting the content margins for the text on the buttons, and tray. This is evident on Windows' end by only having one systray on the main taskbar, and no options to add it to the others. What I mean is Windows 10 still doesn't have full multiple monitor support so WB sees it, and treats it like just another button to be skinned. The way it seems is A: either Windows treats them as taskbar buttons themselves, or B: Windowblinds/Windows doesn't know how to deal with it and simply merges functionality. I'm wondering if it's due to how Windows treats those additional taskbars. Thank you for the quick reply, Basj! Yes, I have a 3 monitor setup, and that's what I was referring to. Thank you for taking the time to read this! Anyways, I'd like to apologize for uploading two quickfire posts asking for help, but this has me curious, lol. While skinning the Programs side of my start menu I was able to fix it by mashing the left/right margins together, and set paint to tile horiz middle section, but for some reason this doesn't seem to work on smaller images like the taskbar buttons. It's not a huge deal, but it seems very inconsistent. I set all the margins to both tile, then to stretch to test, and also set the paint method to both tile middle section, and tile horiz middle section to test. I'm using screen lines in some of my elements, and for the life of me I can't get rid of one double line on some of the images. Is this a bug, or am I missing something? Is there a way to disassociate them from each other?Ĭoncerning image tiling. The clock text seems to be connected to the taskbar button activated text color, and font. Ok, while working on the clock text I've noticed issues on two skins I'm working on.
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